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| |  | Toys | Home » » Halo ActionClix Trading Miniature Figure Game Halo Hunter Combat Pack | | | | | | WARNING:| CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
| | | Description: | | Halo ActionClix brings the battle with the Covenant to a whole new arena and into players' hands as they stand between the Covenant and the destruction of all humankind! Featuring everything two players need to play Halo ActionClix, each Hunter Combat Pack contains four regular-sized figures, two giant-sized figures, one 3-D object, six character cards, a 20' x 30' double-sided, full-color map, tokens and dice, and a Halo ActionClix rulebook. | | | Features: | |
• Includes 4 standard Halo action clix figures with character card
• 2 giant covenant hunter figures
• 2 covenant turrets
• Color map
| | | Product Details: | | | Product Weight:
| 0.63 pounds | | Package Length:
| 8.19 inches | | Package Width:
| 4.72 inches | | Package Height:
| 4.65 inches | | Package Weight:
| 0.57 pounds | | Average Customer Rating:
| based on 2 reviews |
| | | | Customer Reviews: | |
Average Customer Review:
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4 of 4 found the following review helpful:
halo action clix starterNov 20, 2008 Watch Video Here: http://www.amazon.com/review/R26BRG68U7YD16
2 of 4 found the following review helpful:
not badMar 30, 2008 well, having only recently gotten into the swing of halo actionclix, i must amit i was rather excited about the exclusive packs (the warthog, the scarab, ad this one)
first off, the good:
Hunters:
each one has different stats, making them both unique fighting units and not just spammers
they have the def of sentinals with the movement of drones
they both have their signiture fuel rod/assault cannons and both have hand to hand combat abilities
in addition, they deal as much damage as any similar rarity master chief
and they have healths of 9 and 10
the marine:
cheap, cannon fodder
the BR and the SMG marines particularly
they're great for using if you have a SGT. Mjr. Johnson
the sniper lacks much of the power of his MC counterpart, but he still has the awesome double damage abilities of the human sniper rifle, at only 25 points more
Master Chief:
naturally, this guy kicks serious butt
he's got high health
high attack
high damage
high movement,
and he's one of the cheapest MCs out there
in addition he has take aim, and hand to hand attack
and lastly, the AR lets him, should he succed at a shot, shoot at anyone he chooses
this coul potentially act as a counter to the equally impressive arbiter, as this MC could target a weaker unit, succed at teh shot, then deal his damage to the arbiter
And lastly, the covenant turret (called the PPC or portable plasma cannon)
it leaves you open
like
really
really
open
it takes one turn to get on it
then, the next turn you can begin firing
granted, it does give you some nice bonuses for its cost of -4 def, immobility, ant the inability to fire your weapon or use abilities
in exchange, it gives you a damage of 3 and +3 attack
(for those new to the game, that means that the arbiter, who has active cammo and a sword, would have enough attack to auto hit anyone, and i mean, anyone)
however, this is not a weapon for powerfull characters like the MC or the arbiter
this is better used for grunts (which it has special rules for) or marines and the like, cheap units that can really benefit from the hurtin it can lay down
(and a special rule i like to play with is let the PPC take two or three shots each turn, to kinda of mimic the rapid fire capabilities it has)
and now
THE BAD:
not a whole lot, mostly superficial complaints
in terms of individual playability, the set is fine
the peices dont move, so it's more like warhammer or chess
in addition, on its own, the only scenario that can be set up is four on one
thats it
that's all you can do
so, as you can see, it can potentially get very boring, very fast
therefore, you wanna have MORE GUYS
(dont ya just love the way they plan these things out?)
also, i don't like the sculpts of the hunters, they seem awekward and bulky, like they were trying to fit something that should go on a large base onto a small one
to do this, they basicly each have on foot off the base, and that kind subracts form the whole immobile death machine look they get when firing their weapons
if that's not a big concern for you, then hey, whatever, but still, it just irks me
In short (sorry, that WAS kinda long)
this set will add valuable firepower at the cost of high points to your attack force, and works great if you already have grunts or marines, or even spartans that can benefit from their collegues
as a stand alone set for siblings, however, this set is sadly lacking
however, it should be noted that all the sets for halo actionclix are like that
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