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| |  | Xbox 360 Video Games | Home » » Grand Theft Auto IV | | | | | | | Description: | | What does the American Dream mean today?For Niko Bellic, fresh off the boat from Europe, it is the hope he can escape his past. For his cousin, Roman, it is the vision that together they can find fortune in Liberty City, gateway to the land of opportunity. As they slip into debt and are dragged into a criminal underworld by a series of shysters, thieves and sociopaths, they discover that the reality is very different from the dream in a city that worships money and status, and is heaven for those who have them and a living nightmare for those who don’t.Beginning with the 1997 release of the original Grand Theft Auto, the GTA series has been one of the most prolific, controversial and down right entertaining franchises in video games history. This pedigree of success guarantees that the highly anticipated eleventh game in the series, Grand Theft Auto IV, will garner at least as much attention if not more. 
Return to Liberty City. |  The dream as Niko expected it. View larger. |  There's always a catch. View larger. |  But some skills are international. View larger. | The Plot Grand Theft Auto IV is a brand new adventure in the GTA universe following the experiences of Nikolai "Niko" Bellic, a new immigrant from an undisclosed eastern European country whose troubled pa st and the persuasion of his cousin Roman have brought him to the fictional Liberty City. Unfortunately, Niko’s search for the American Dream and a much needed fresh start, hits an immediate snag when the rags to riches story Roman spun to pique Niko's interest is exposed as not only a complete fabrication, but a ploy to enlist Niko’s well-known skills as a tough guy against the ample list of enemies clamoring for Roman’s debt-ridden blood. Because Roman is the only person Niko knows in Liberty City he begrudgingly accepts his role as Roman’s protector despite the deception. But as time goes on Niko comes into his own, and his experience on the wrong side of the tracks proves more valuable than he could have ever imagined as he fights for survival and later supremacy on the crime ridden streets of Liberty City.Game Environments Based on several of the boroughs of New York City and parts of New Jersey, Liberty City, familiar to players of previous games in the series, has been entirely redesigned for GTA IV. Players can expect visible detail down to the weeds growing in the cracks in the sidewalk, cars and buildings of visibly different ages and a much greater level if verticality in the buildings and bridges that they are able to explore as Niko moves through the city streets. In addition, pedestrians in GTA IV are much more realistic. No longer simply moving cardboard cutouts, these NPCs are intelligent, modern, human representations that laugh, cry, eat, drink, use cell phones and ATMs, and talking amongst themselves regardless of Niko’s interaction with them. Gameplay Historically GTA games have focused heavily on mission-based play, requiring successful completion of fixed tasks in order for players to progress through the game, but this has changed to a great extent in GTA IV. Players will experience an entirely new and exciting emphasis centered on the blending of on-mission and off-mission play, resulting not only in an increased sense of realism, but more interesting and unrestricted gameplay. Features Aside from the car jacking and a detailed city environment here are the new features for GTA IV: - Improved combat system - Now you can use cover and also a target lock system, which allows you to take out targets with greater ease and accuracy. Plus, you can engage in some hand-to-hand combat if you can't get your hands on a piece quick enough.
- Cell phone - Not just for basic phone calls anymore. Use your in-game cell phone to receive missions via SMS, snap photos, and ZiT (tag) songs that can be downloaded exclusively on Amazon.com/mp3.
- Free time - In between missions you can take advantage of "me" time. There are gentleman's clubs, comedy clubs, bowling alleys, and bars, which all house unique activities.
- Take a break from the storyline - A variety of side missions allow you to help run a car service, "borrow" cop cars, assassinate targets, help solve problems for those on the street, or take to the air with stunt jumps that are scattered all over the city.
- Control your own fate - Throughout the game choice moments will arrive causing you to make a decision that will affect relationships and money.
Multiplayer Give Niko a rest and create your own multiplayer "hero." GTA has added multiplayer modes allowing you to take your creation out to play online in competitive, co-op, and free form modes. Competitive mode has you fighting against the cops, jacking cars, or racing to finish odd jobs. Co-op challenges you and your friends with various tasks including Hangman's NOOSE where you are responsible for escorting a wanted kingpin to a safe extraction point. Freeform lets you and 15 others lose on Liberty City. Use this mode to hit up the bar and play virtual darts versus each other or head out to the streets and set up your own drag races. If you can dream it, you can do it in Freeform mode. ZiT: We'll Spot The Song For You When playing Grand Theft Auto IV, if you hear a song that you are interested in buying as an MP3, all you have to do is dial ZiT-555-0100 on your in-game mobile phone and a text message will be sent to you with the name of the artist and the title of the track. The next time you log in at the Rockstar Games Social Club, you will find 30-second previews of all the songs you have ZiT'ed while playing the game. You can add them to your basket there and click to purchase at Amazon MP3, or you can find them all at www.amazon.com/gtamusic. | | | Features: | |
• Carry on the Grand Theft Auto tradition playing through the single player campaign as Niko Bellic
• Get cars and other modes of transportation anyway you can
• Interact with various colorful characters who give you various missions to engage in
• Engage in multiplayer challenges ranging from cover matches to shoot-outs
• Game Rated 'M' due to Intense Violence, Blood, Strong Language, Strong Sexual Content, Partial Nudity, Use of Drugs and Alcohol
| | | Product Details: | | | Product Length:
| 7.54 inches | | Product Width:
| 5.41 inches | | Product Height:
| 0.58 inches | | Product Weight:
| 0.33 pounds | | Package Length:
| 7.3 inches | | Package Width:
| 5.3 inches | | Package Height:
| 0.7 inches | | Package Weight:
| 0.04 pounds | | Release Date:
| April 29, 2008 | | Average Customer Rating:
| based on 356 reviews |
| | | Game Information: | | | Platform:
| Xbox 360 | | Media:
| Video Game | | Item Quantity:
| 1 |
| | | | Customer Reviews: | |
Average Customer Review:
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0 of 3 found the following review helpful:
misleadAug 28, 2010 I bought this product was not aware, as it was not advertised, that the game does not work in this country.
As i do not pocess a printer i was unable to print the labels you offered me to send it back for a refund.
Please in future can you advertise that certain games only work on certain systems.
really funAug 28, 2010 This game has a very nice long and amazing storyline. The lovable characters especially the protagonist, Niko Bellic who came to America to live the "American Dream" it didn't workout so he became a hit man. If you don't play this you're missing out. This game is fun, great graphics and an excellent storyline.
Cars, Culture and CrimeAug 26, 2010 Those looking for a revolution of the Grand Theft Auto tradition, GTAIV may not be quite for you. But for those that who crave the logical extension from GTAIII (Vice City and San Andreas included), this title is bound to satisfy. More guns, more cars, more areas, more missions, more items, more jumps and more polygons all mean more fun; and for the modern gamer, these now mean more choices, (but I'll explain those shortly).
Does all this content really qualify the "IV" of the title, (proudly stamped across advertisements like an ominous religious relic), or would a mere subtitle after GTAIII describe the game more accurately? Well, for the most part, the IV is warranted. We see a new playable character, a contemporary time setting, and a set of new interactions and dealings for the player to involve himself with. The level of detail has been upped dramatically, and the city is full of a minutia of content that really does worry players like me: "What am I missing, should I stop driving here, and what can I do at this place?" These are the questions that constantly challenge my sense of direction. The distractibility of the city is phenomenal. It is a study in level-design intricacy, as well as a phenomenal example of virtual town-planning.
The missions take a "choose-your-own-adventure" style structure in that certain jobs are optional, impact on future events, and often ask the player to choose a particular story-branch. Sadly, some missions are painfully trivial, and can force the player into virtual dates, nights-out drinking or at a vaudevillian show (the latter being the most impressive). As to how your choices affect the end result is a mystery to this player, but the idea that the game may have to be played through multiple times is a staggering thought. The replay potential may be through the roof.
Camera control is an issue for me - the price of such a living, breathing world seems to be questionable collision detection and a spasmodic, inconsistent camera. "Fishin' Lakitu" would be quite disappointed I'm sure. But new to this iteration is the physics engine that gives not only the inanimate objects a respectable realism, but also for the carbon-based biped population (people) of Liberty City. Tossing a grenade into a traffic jam has the convincing effect of what it may do in real life (although this writer has yet to make any bench-tests on this occurrence, I suspect Rockstar have made suitable inquiries) - metal and flesh will rain upon the pavement alike.
Furthermore, arming yourself with a truly devastating selection of assault paraphernalia has never been more satisfying in the series than in IV. The current trend to portray a line-of-sight from behind the protagonists shoulder (3rd-person view) finds it's way into IV, and a street battle with the (strangely psychotic) LCPD feels like something from a certain Michael Mann film, (or more respectfully to this author, the battle scenes of "Dr. Strangelove"). While the aiming system is certainly improved, it has not yet reached the standards of the other staple over-the-shoulder shooters. Arguably, this is not the focus of the game, but rather a sub-scheme of the games control. That is true, but I found myself having to reacclimatise myself to merely holding the left-trigger half-way down to "free-aim". Holding it down completely engages an auto lock-on scheme which admittedly, is quite handing for those far-off targets.
The "Auto" of the title certainly makes sense in IV. We have a smorgasbord of four-wheeled machines, not to mention more novelty rides than you would ever care to bother to program (amazingly, Rockstar did). Gratefully, each model has its own feel and nature. Plucking a car from Liberty City's inexhaustible vine is like a lucky dip of larceny. Chryslers, Fords, Toyotas, Nissans are all absent. Yet eerily reminiscent simulacrums populate the heavily worn roads of Liberty City. That's right - auto companies are not represented in this game. I guess the licensing is either too complicated, or the prestigious mobile makers have an aversion to seeing their products involved in manslaughter on a mega-scale. So be it.
Nevertheless, the game has so much to offer that any of these side issues are really quite negligible. GTAIV is a breath-taking accomplishment, and at least a great, playful and dramatic video game experience. Weather effects, musicality, real-time events and character interactions (some just plain bizarre) all hold the game on course. Certainly, the game poses all sorts of moral issues at the player, and it is often staggering how easy it is to slip into the lifestyle of a true sociopath scumbag. It's funny that the immigrant (Niko) alleviates his culture shock with such barbaric and criminal impulses, but it's even more staggering that this is vital to his assimilation.
Almost perfect 4/5Aug 17, 2010 This game is almost perfect. Love the story, love the concept, the characters, all of that is 5/5.
Negatives :
1) No planes
2) City feels a little claustrophobic, much smaller than San Andreas
3) Almost no replay value
4) No "extras" like Ambulance missions, Fire truck missions, taxicab or aircraft missions. At the end of the game all you can do is steal cars, or be a vigilante cop.
5) Driving physics are a little stupid. Feels like all car tires are greased with lard. Doing good drifts is almost impossible. Some cars turn like pigs.
6) The camera angles are stupid. Some cars you are expected to drive, and all you can see is the back bumper, can't see in front of the car to avoid a crash.
Overall 4/5, they came pretty close.
-D
Already one of the best games ever made, in my book.Jul 30, 2010 Grand Theft Auto IV thrusts the player into a world created by the people at Rockstar. A world that is completely original and full of wild and kooky characters, and yet it is a world that feels very familiar and not artificial like many other games feel.
As in the other games in the GTA series, you can run around in sandbox-style play and do basically "whatever the hell you want". The games environments are beautiful, there is a large assortment of cars, trucks, helicopters, and other vehicles, and lots of comedy. However, while environments look amazing, character models look pretty rough at times. Facial expressions are very good though, showing emotion and telling a whole story in themselves.
There are the few graphical glitches and bugs, but for the most part, the game runs extremely well. There is little to no texture pop-in, lag, screen tearing, etc.
My only gripe with the game is that there is nowhere near as much character customizing as there was in San Andreas.
Definitely my new favorite game.
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